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Two hour wargames free pdg
Two hour wargames free pdg











two hour wargames free pdg

I’ve had some great gamers and friends tell me after playing a game that they love the mechanics but don’t like giving up control.

two hour wargames free pdg

Using sound real life tactics, such as moving in cover, are rewarded while bad moves are punished. Grunts react to the situation that you put them in. This means they will try and do their job but also do their best to stay alive. But the other figures are called Grunts and whether they are with you or against you they work off of the Reaction System. As a Star, your figure, you can choose your own reactions during the game. If you like total control over all your figures then it’s not for you. That’s pretty good for twenty games covering twelve periods.īut THW is not for everyone. Although they play differently due to the period if you understand the basic system you can play 95% of all the games. One important factor that I’ve heard repeatedly from gamers is that it’s nice to have similar mechanics for all the games. The upside is that they can be used with any figures in any scale and no rebasing of figure is needed. That’s not true, what is true is that they share similar mechanics but these mechanics are tweaked for each period and scale. One misconception is that all the THW games are the same. Some mechanics change depending upon the period and game scale. There are a variety of tests but games usually revolve around two of them, In Sight and Received Fire. You are always in the game because if you aren’t acting you’re reacting. We shoot back and forth until one side is hit, out of ammo, or ducks back out of sight.

two hour wargames free pdg

Maybe you fire back, duck back or runaway. Maybe I shoot, maybe I rush my shot, maybe I duck back out of your sight. Here’s an example – You start outside of sight. Your opponent takes a reaction test with three possible results, good, bad, and not so good. This could be moving into sight of the opponent, shooting, charging, etc. Basically you do things that trigger a reaction in your opponent. When I mentioned that Chain Reaction was intended for gang warfare they said I misunderstood, “they can be used for anything.”īYAG: Tell me a little about the core mechanics? What scale was it designed for, and how many figures are typically involved? Does it translate to other scales? Does it work okay with larger armies?ĮT: The core mechanics is the Reaction System. They used them for a Back of Beyond type game, World War 2, Skeletal Pirates and gangsters. The major play testers kept using them for everything but gang warfare. I had previously written a big battle set of rules called Warrior Kings in 1998 that had some reaction rules in it so I rolled it forward to skirmish level.Ī bit later I started Chain Reaction as a gang warfare game and was rejected by two miniatures manufacturers so decided to produce them myself. A friend had some cowboy figures and wanted a set of rules to play with them and hadn’t found anything. How long has Two Hour Wargames been around? What was your first rule book? Did you know then you wanted a core set of rules for use in many different genres?ĮT: The first rule book for Two Hour Wargames was Six Gun Sound back in 2002.

two hour wargames free pdg

It’s all about having fun and not taking things too seriously.īYAG: I have to admit, I only recently discovered Two Hour Wargames. Gaming since the 70’s and being in my middle-fifties kind of explains my laid back views on life, gaming and writing rules. Have a wonderful very British wife that understands the hobby and even helps at conventions. where you went to school, married or not, just whatever you’re comfortable with sharing with readers and fans of your game?ĮT: I lived all over the western US and now settled in Texas. Here’s your chance to go behind the scenes of Two Hour Wargames.īYAG: Tell us a little about yourself, i.e. Bring Your A-Game thought it only fair that the boss get his turn in the hot seat and we hit him with a host of questions, some similar to those we asked his writer, others very different. Earlier in the week we featured Two Hour Wargame’s FNG writer Darby Eckles. Ed Teixeira is the creator of the popular franchise Two Hour Wargames.













Two hour wargames free pdg